significant changes to the class balance system the Diablo 2 Resurrected

Дискусия в 'Свободна дискусия' започната от zitzzibqorer, 27/12/21.

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    buy Diablo 2 resurrected items: Resurrection is scheduled to receive a balance pass in patch 2.4, which will most likely be released sometime early next year in 2022, according to the game's development team. The implementation of a balance change in a game twenty-second year after its initial release is extremely rare, but that appears to be the case when patch 2.4 is released early next year in 2022, according to the developer. The most recent balance patch for cheap D2R ladder items was released in 2010, which is remarkable considering that the game was first released in 2000 and the most recent patch was released in 2010. The game was first released in 2000 and the most recent patch was released in 2010. Even more unusual is the fact that a game's balance can change ten years after it was first released, so it's understandable that the D2R team isn't planning on sticking with the final patch from 2010.

    It appears that the D2R team has faith in their ability to make changes to the original game classes, rather than treating the game as if it were the end of the world, as is the case with most remasters.

    In the full recording of the live stream, the Diablo 2: Resurrection developers spent a significant amount of time discussing what they're doing with these balance changes and what they hope to accomplish in detail, but if you're looking for a quick summary, the graphic above does an excellent job of summarizing everything. To put it another way, they're attempting to make more builds viable, particularly in endgame situations. Players will be more likely to consider employing abilities that are currently deemed undesirable, particularly at the endgame, if they have access to these new skills and abilities. This will allow each class to maintain its own niche, such that Barbarians can still be viable as berserk engines of destruction and Paladins can still fit that holy zealot slaying evil with their faith vibe that they have had for a long time.

    Because of the changes listed in the Patch Highlights post, it appears that D2R is attempting selective changes in order to achieve the desired increased viability at higher levels, with a particular emphasis on talents and abilities that don't always perform well in the late game. When considering any of these options, it is critical to persuade players that they should unlock specific abilities, both for the sake of synergy and to increase the viability of variant builds. There are numerous areas that could be improved, including the Amazon's melee abilities, the Assassin's martial arts skills, barbarian combat skill diversity — including making the Throwing Barb build viable — Druid fire and summoning abilities, Skeletal Mages and Golems for Necromancers, Thorns and Offensive Auras for Paladins, and the Sorceress's underutilized Cold, Lightning, and Fire skills.

    As of right now, these are merely philosophical directions, rather than actual changes in government policies. We know that changes are on the way, and we know that the goal is for classes to feel the same while also offering more diverse build options, but we don't know what those changes will be just yet; at this point, they are only concepts for what they're considering doing, so we'll have to wait and see what they come up with. When it comes to a game of this nature, the fact that it is a remaster of a game that was first released nearly twenty-two years ago is a fairly progressive direction to be going in. There is nothing more we can do for the time being than to wait and see how everything turns out.

    Even a few months ago, I would not have believed you if you told me that they would be making significant changes to the class balance in Diablo 2: Resurrected, but they did, and they were successful. It's possible that my dislike for D2R stemmed from the fact that it reminded me of World of Warcraft Classic, which I considered to be a museum piece, a recreation of the old game that was as close to its original state as they could get it, played a role in my feelings toward it. It has taken more than a decade to complete D2R, with graphical updates and user interface improvements that have been designed to preserve the game's feel and spirit rather than simply painting over the existing game.

    The initial shock took some time to wear off — and it wasn't much of a shock because I was still thinking about Warcraft 3 Reforged and how that game's remastering effort failed miserably — but I eventually came to appreciate this concept because it implies that buy D2R ladder items is being treated as a living game, one that will require balance passes in order to remain viable over the long term. Players have been clamoring for the return of D2 for years, but the game cannot simply be wiped clean and put out of its misery. The game must be tailored to the current player base in order to be more than just a nostalgic trip, which is something that all too often goes overlooked. To be honest with you, I'm a little concerned about their ability to make the Throwing Barbarian viable on Hell difficulty.- - - - - - - - - - - - -
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